AoeStats
← CanallaVillano

MegaRandom

508743942Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 65m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
742
+13
🇺🇸 Byzantines · United States
678
+15
🇺🇸 Japanese · United States
677
+15
🇪🇸 Teutons · Spain
538
+22
🇺🇸 Celts · United States
680
-17
🇧🇷 Italians · Brazil
676
-17
🇹🇷 Persians · Türkiye
654
-16
🇨🇱 Maya · Chile
636
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,697 11:22 23:29 50:35 ⚔ Scout Rush
27 1,733 10:54 20:10 — ⛏ Fast Castle
21 1,349 14:33 20:37 38:27 ⚔ FC into Archers
13 845 13:37 18:37 45:42 ⛏ Fast Castle
13 869 15:04 24:25 33:02 ⚔ Scout Rush
11 727 16:59 33:24 49:38
11 706 12:56 25:34 38:08 ⛏ Fast Castle
10 655 12:12 19:41 41:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,915 18,451 19,050 2,900 70,316 80,840
26,255 18,900 13,245 2,765 61,165 73,145
17,705 20,580 11,070 3,875 53,230 57,104
13,090 21,155 10,800 6,655 51,700 59,668
20,785 15,159 13,105 2,120 51,169 57,045
23,555 9,835 10,575 2,215 46,180 56,301
12,665 13,564 11,725 3,985 41,939 46,682
5,595 5,643 2,655 1,475 15,368 17,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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