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Black Forest

510148013Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 59m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
940
+12
🇺🇸 Danes · United States
910
+13
🇸🇰 Vietnamese · Slovakia
873
+15
🇩🇪 Ethiopians · Germany
860
+16
🇷🇺 Gurjaras · Russia
853
-14
🇷🇺 Lithuanians · Russia
851
-14
🇷🇺 Spanish · Russia
851
-14
🇷🇺 Byzantines · Russia
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,398 14:20 24:57 38:32 ⚔ Fish Boom into Archers FC into Skirms
32 1,913 11:19 24:43 35:07 ⛏ Fish Boom FC
30 1,758 13:41 29:45 41:22 ⚔ Scouts into Fish Boom
24 1,408 19:21 32:34 44:16 ⚔ Drush into Skirms
23 1,333 12:17 22:12 30:38 ⛏ Fast Castle
19 1,151 13:58 20:34 35:52 ⛏ Fast Castle
17 980 16:56 24:31 32:42 ⛏ Fish Boom FC
15 874 17:49 25:12 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,620 24,210 26,645 5,550 99,025 114,281
34,990 23,755 24,350 5,805 88,900 107,534
30,915 29,525 15,115 3,240 78,795 101,503
31,925 23,740 18,395 2,060 76,120 89,985
18,445 28,147 22,645 1,500 70,737 86,179
16,525 29,810 13,750 3,275 63,360 81,569
22,490 17,610 10,835 3,365 54,300 63,350
17,200 17,195 8,285 2,215 44,895 52,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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