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MegaRandom

509374408Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 111m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Britons · Estonia
1055
+14
🇪🇸 Malians · Spain
1010
+16
🇺🇸 Saracens · United States
1009
+16
🇺🇸 Danes · United States
1101
-20
🇭🇷 Britons · Croatia
958
-13
🇻🇳 Spanish · Vietnam
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 4,610 10:29 19:10 42:08 ⚔ Archer Rush
38 4,288 10:21 22:25 37:29 ⚔ Archers into Skirms
33 3,697 11:13 17:28 36:06 ⛏ Fast Castle
31 3,431 11:39 18:31 34:30 ⛏ Fast Castle
21 2,389 10:50 19:53 36:23
19 2,107 10:51 17:40 43:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,685 75,290 39,765 5,135 194,875 208,739
50,270 90,078 32,525 7,410 180,283 191,816
62,705 54,415 53,070 5,800 175,990 190,339
86,710 40,790 25,020 9,650 162,170 179,058
59,175 65,109 32,645 4,800 161,729 183,042
53,820 58,497 12,005 3,390 127,712 154,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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