AoeStats
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Arena

510527428Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 80m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1178
+14
1178
+14
1162
+15
🇨🇴 Bohemians · Colombia
1154
-15
🇳🇱 Spanish · Netherlands
1145
-14
🇨🇳 Khmer · China
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 4,136 10:25 14:31 29:23 ⛏ Fast Castle
44 3,531 10:20 15:11 32:25 ⛏ Fast Castle
36 2,892 9:54 12:55 29:09 ⛏ Fast Castle
35 2,799 10:03 14:04 27:14 ⛏ Fast Castle
32 2,596 11:31 15:43 33:44 ⛏ Fast Castle
21 1,672 10:22 16:05 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,415 66,415 34,805 6,790 152,425 175,653
71,615 45,385 27,000 4,620 148,620 151,529
41,775 35,550 27,915 1,775 107,015 151,907
39,100 25,960 15,370 2,820 83,250 97,586
25,355 35,635 6,760 2,265 70,015 84,439
16,470 17,252 12,660 3,925 50,307 52,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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