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Lombardia

509852139Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 44m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
910
+15
🇹🇼 Aztecs · Taiwan
904
+15
🇪🇸 Persians · Spain
881
+16
🇬🇧 Britons · United Kingdom
924
-16
🇨🇦 Franks · Canada
892
-16
🇬🇧 Varangians · United Kingdom
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,441 10:52 22:01 37:41 ⚔ Archer Rush
29 1,280 11:49 16:20 35:21 ⛏ Fast Castle
24 1,089 10:52 22:25 34:52 ⚔ Scouts into Skirms
21 950 10:44 17:34 29:50 ⛏ Fast Castle
21 941 12:43 21:01 34:58 ⛏ Fast Castle
10 456 14:59 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,420 8,610 10,275 2,815 49,120 57,446
16,950 12,222 9,500 2,950 41,622 47,265
20,085 12,875 5,725 2,350 41,035 54,059
11,585 6,525 6,720 2,455 27,285 30,799
7,425 7,451 4,325 1,400 20,601 29,849
7,735 6,221 2,990 1,755 18,701 19,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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