AoeStats
← Sir Knight 999

Black Forest

509544202Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 21m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
744
+15
🇮🇳 Franks · India
672
+18
🇺🇸 Saxons · United States
654
+19
🇺🇸 Khmer · United States
798
-20
🇺🇸 Huns · United States
696
-30
🇺🇸 Celts · United States
687
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 315 13:42 20:31 — ⛏ Fast Castle
15 315 14:08 — —
14 299 13:30 17:40 — ⛏ Fast Castle
12 263 — — —
10 217 18:47 — —
3 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,700 2,445 250 0 6,395 7,826
3,000 1,939 200 100 5,239 6,381
2,250 1,618 50 95 4,013 5,822
1,850 772 100 200 2,922 2,533
2,000 200 50 0 2,250 2,604
1,300 435 0 0 1,735 2,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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