AoeStats
← Sir Knight 999

Arena

509491967Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
786
+5
🇺🇸 Celts · United States
668
+8
🇺🇸 Huns · United States
654
+19
🇺🇸 Huns · United States
537
+12
🇨🇦 Romans · Canada
600
-13
🇺🇸 Celts · United States
464
-8
🇺🇸 Franks · United States
450
-7
🇨🇦 Turks · Canada
362
-5
Compared against 534,222 analysed team-game players on Arena.
jordanm708 D
Feudal Age 16:35 vs 10:55
btm 0%
Castle Age 27:12 vs 16:03
btm 2%
Imperial Age — vs 32:17
btm 0%
eAPM 12 vs 27
btm 6%
First military 27:20 vs 18:52
btm 11%
▼ Slow Feudal Age at 16:35 — slower than 100% of analysed players on Arena
▼ Slow Castle Age at 27:12 — slower than 98% of analysed players on Arena
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 27:20 (Knight) — later than 89% of analysed players on Arena
tester78546 C
Feudal Age 10:37 vs 10:55
top 36%
Castle Age 21:05 vs 16:03
btm 13%
Imperial Age — vs 32:17
btm 0%
eAPM 19 vs 27
btm 25%
First military 18:36 vs 18:52
top 48%
▼ Slow Castle Age at 21:05 — slower than 87% of analysed players on Arena
▼ Low eAPM (19) — busier hands win idle time back
Eyjafjallajökull D
Feudal Age 11:38 vs 10:55
btm 25%
Castle Age 24:34 vs 16:03
btm 5%
Imperial Age 30:46 vs 32:17
top 36%
eAPM 7 vs 27
btm 2%
First military 15:25 vs 18:52
top 18%
▼ Slow Feudal Age at 11:38 — slower than 75% of analysed players on Arena
▼ Slow Castle Age at 24:34 — slower than 95% of analysed players on Arena
▼ Low eAPM (7) — busier hands win idle time back
▲ Early military at 15:25 (Spearman) — earlier than 82% of analysed players on Arena
▼ Town centers idle 3:29 of the first 24:34 — keep villagers queued
Ambwind D
Feudal Age 13:01 vs 10:55
btm 6%
Castle Age 21:26 vs 16:03
btm 12%
Imperial Age — vs 32:17
btm 0%
eAPM 7 vs 27
btm 2%
First military 25:43 vs 18:52
btm 16%
▼ Slow Feudal Age at 13:01 — slower than 94% of analysed players on Arena
▼ Slow Castle Age at 21:26 — slower than 88% of analysed players on Arena
▼ Low eAPM (7) — busier hands win idle time back
Sir Knight3704 D
Feudal Age 17:35 vs 10:55
btm 0%
Castle Age 40:26 vs 16:03
btm 0%
Imperial Age — vs 32:17
btm 0%
eAPM 4 vs 27
btm 1%
First military 35:05 vs 18:52
btm 1%
▼ Slow Feudal Age at 17:35 — slower than 100% of analysed players on Arena
▼ Slow Castle Age at 40:26 — slower than 100% of analysed players on Arena
▼ Low eAPM (4) — busier hands win idle time back
▼ First military only at 35:05 (Spearman) — later than 99% of analysed players on Arena
▼ Town centers idle 26:26 of the first 40:26 — keep villagers queued
Sir Knight 999 D
Feudal Age 11:18 vs 10:55
btm 35%
Castle Age 16:22 vs 16:03
btm 45%
Imperial Age 44:48 vs 32:17
btm 3%
eAPM 15 vs 27
btm 12%
First military 18:20 vs 18:52
top 46%
▼ Slow Imperial Age at 44:48 — slower than 97% of analysed players on Arena
▼ Low eAPM (15) — busier hands win idle time back
▲ Town centers almost never idle — 2s across the first 16:22
kdawg4400 D
Feudal Age 12:22 vs 10:55
btm 12%
Castle Age 19:30 vs 16:03
btm 20%
Imperial Age 35:38 vs 32:17
btm 26%
eAPM 9 vs 27
btm 3%
First military 39:41 vs 18:52
btm 0%
▼ Slow Feudal Age at 12:22 — slower than 88% of analysed players on Arena
▼ Slow Castle Age at 19:30 — slower than 80% of analysed players on Arena
▼ Low eAPM (9) — busier hands win idle time back
▼ First military only at 39:41 (Archer) — later than 100% of analysed players on Arena
▲ Town centers almost never idle — 14s across the first 19:30
JP Captain D
Feudal Age 12:38 vs 10:55
btm 9%
Castle Age 16:40 vs 16:03
btm 41%
Imperial Age 37:24 vs 32:17
btm 17%
eAPM 18 vs 27
btm 22%
First military 23:03 vs 18:52
btm 25%
▼ Slow Feudal Age at 12:38 — slower than 91% of analysed players on Arena
▼ Slow Imperial Age at 37:24 — slower than 83% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 11s across the first 16:40
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