AoeStats
← Sir Knight 999

Arena

509491967Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
786
+5
🇺🇸 Celts · United States
668
+8
🇺🇸 Huns · United States
654
+19
🇺🇸 Huns · United States
537
+12
🇨🇦 Romans · Canada
600
-13
🇺🇸 Celts · United States
464
-8
🇺🇸 Franks · United States
450
-7
🇨🇦 Turks · Canada
362
-5
Player eAPM Actions Feudal Castle Imperial Opening
19 905 10:37 21:05 — ⛏ Fast Castle
18 854 12:38 16:40 37:24 ⛏ Fast Castle
15 700 11:18 16:22 44:48 ⛏ Fast Castle
12 586 16:35 27:12 — ⛏ Fast Castle
9 418 12:22 19:30 35:38 ⛏ Fast Castle
7 347 13:01 21:26 — ⛏ Fast Castle
7 350 11:38 24:34 30:46 ⛏ Fast Castle
4 179 17:35 40:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,055 16,050 9,215 2,930 44,250 58,621
12,295 11,410 5,065 1,975 30,745 35,184
14,750 7,510 4,715 1,500 28,475 29,739
11,855 6,795 6,195 850 25,695 31,187
7,695 5,700 1,675 985 16,055 20,923
6,120 5,290 1,625 1,080 14,115 16,876
6,265 3,540 1,310 750 11,865 14,107
2,705 2,195 400 0 5,300 7,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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