AoeStats
← Don John

Nomad

509132798Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 48m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
977
+16
🇦🇷 Dravidians · Argentina
959
+17
🇮🇳 Hindustanis · India
1021
-19
🇮🇹 Varangians · Italy
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,316 13:52 17:55 39:21 ⛏ Fish Boom FC into Galleys
23 1,123 12:55 22:31 44:51 ⚔ Fish Boom into Scouts
16 761 16:42 23:01 40:56 ⛏ Fish Boom FC
13 627 11:57 24:42 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
14,170 16,820 12,000 1,500 44,490 45,785
10,135 13,655 8,245 2,450 34,485 35,480
10,655 8,255 5,010 1,700 25,620 27,035
6,845 4,744 1,470 850 13,909 14,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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