AoeStats
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Arabia

509690052Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 39m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
871
+16
871
+16
🇪🇸 Ethiopians · Spain
871
+16
🇺🇦 Varangians · Ukraine
907
-17
🇹🇼 Teutons · Taiwan
884
-17
🇹🇼 Huns · Taiwan
822
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,782 10:23 21:32 34:59 ⚔ Skirmisher Rush
19 750 14:11 — — ⚔ M@A Rush
19 758 10:09 24:19 — ⚔ Scout Rush
18 702 14:11 27:33 — ⚔ Archer Rush
16 630 10:08 20:05 39:16 ⛏ Fast Castle
15 591 11:32 23:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,165 12,100 4,610 1,050 32,925 38,298
12,075 8,410 4,325 1,835 26,645 29,237
9,740 7,124 3,575 1,600 22,039 25,744
7,195 4,292 1,880 860 14,227 16,398
4,905 3,685 480 750 9,820 11,411
4,075 2,995 285 370 7,725 10,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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