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Black Forest

511105161Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1390
+15
🇨🇳 Bohemians · China
1389
+16
🇦🇷 Varangians · Argentina
1318
+18
🇺🇸 Khmer · United States
1294
+19
🇫🇮 Britons · Finland
1439
-19
🇨🇿 Varangians · Czechia
1385
-18
🇸🇪 Mongols · Sweden
1346
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🇸🇪 Burmese · Sweden
1326
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,240 10:19 23:03 32:55 ⚔ M@A FC
43 2,131 11:32 15:49 37:58 ⛏ Fast Castle
42 2,097 12:23 27:51 —
33 1,636 12:37 16:48 35:51 ⛏ Fast Castle
32 1,594 12:04 15:33 37:42 ⛏ Fast Castle
29 1,463 11:33 27:12 31:24 ⚔ Archers into Fast Imp
29 1,453 9:48 25:04 38:45 ⚔ Drush into Towers FC
21 1,037 12:23 16:03 33:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,515 19,523 21,070 2,250 71,358 77,754
27,880 16,745 12,890 3,055 60,570 64,622
17,900 21,840 15,765 3,080 58,585 66,406
29,125 12,749 13,680 2,850 58,404 65,972
14,330 23,519 14,260 3,625 55,734 60,303
21,470 18,646 7,905 2,800 50,821 57,830
15,235 18,414 1,035 1,145 35,829 40,477
8,725 12,431 8,905 3,920 33,981 37,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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