AoeStats
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Arabia

503153756Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
867
+13
🇨🇳 Persians · China
867
+13
🇮🇹 Persians · Italy
856
-15
🇮🇹 Romans · Italy
752
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,815 10:09 21:09 39:23 ⚔ Scout Rush
45 1,795 10:41 20:45 36:31 ⚔ Archer Rush
23 917 11:40 18:00 — ⛏ Fast Castle
14 567 9:36 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,645 10,340 6,285 950 36,220 44,101
10,875 10,238 6,285 210 27,608 33,607
8,890 6,855 3,465 1,600 20,810 23,450
8,105 5,005 1,755 635 15,500 16,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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