AoeStats
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Fortress

510078707Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 86m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Burgundians · Indonesia
1430
+15
🇮🇩 Tupi · Indonesia
1353
+18
🇮🇩 Romans · Indonesia
1323
+19
🇮🇩 Bohemians · Indonesia
1225
+23
🇦🇷 Danes · Argentina
1431
-20
🇹🇼 Mongols · Taiwan
1412
-20
🇷🇺 Berbers · Russia
1376
-18
🇫🇷 Japanese · France
1344
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 4,146 7:45 11:38 27:07 ⛏ Fast Castle
44 3,804 6:30 10:23 26:35 ⛏ Fast Castle
44 3,808 7:19 11:13 25:39 ⛏ Fast Castle
42 3,615 6:58 10:52 29:02 ⛏ Fast Castle
39 3,394 6:46 13:56 30:19 ⛏ Fast Castle
36 3,085 7:30 11:33 26:17 ⛏ Fast Castle
32 2,749 7:11 11:08 32:24 ⛏ Fast Castle
22 1,930 7:26 12:00 41:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,870 35,335 91,920 2,980 219,105 223,814
49,835 98,245 58,760 4,640 211,480 239,464
104,840 47,950 32,590 3,495 188,875 191,908
75,845 63,150 40,915 7,610 187,520 191,006
84,155 39,975 22,755 2,985 149,870 152,732
44,650 60,962 38,820 5,415 149,847 173,191
62,220 41,615 28,165 2,955 134,955 135,943
29,465 53,583 21,125 1,855 106,028 145,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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