AoeStats
← [GDL] HANNIBAL

Fortress

509987039Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,320 8:05 12:12 30:40 ⛏ Fast Castle
41 1,912 7:14 10:51 25:39 ⛏ Fast Castle
32 1,504 7:01 11:51 32:42 ⛏ Fast Castle
31 1,445 8:49 13:00 31:42 ⛏ Fast Castle
31 1,443 6:44 11:24 30:26 ⛏ Fast Castle
30 1,383 8:46 11:58 26:55 ⛏ Fast Castle
24 1,131 7:58 12:53 26:48 ⛏ Fast Castle
19 873 9:08 13:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
1
40,395 17,910 24,610 2,930 85,845 88,289
26,915 23,780 17,230 2,655 70,580 73,663
27,110 13,865 15,095 800 56,870 69,917
22,795 22,368 10,330 1,125 56,618 71,992
17,045 21,720 12,665 2,165 53,595 63,378
23,800 11,411 7,940 1,345 44,496 47,988
15,630 11,895 7,260 2,040 36,825 39,168
8,775 4,120 2,675 200 15,770 31,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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