AoeStats
← [GDL] HANNIBAL

MegaRandom

509557416Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 57m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Hindustanis · Uruguay
1342
+19
🇦🇷 Varangians · Argentina
1326
+19
🇺🇾 Britons · Uruguay
1312
+20
🇺🇾 Vietnamese · Uruguay
1293
+21
🇬🇧 Tatars · United Kingdom
1437
-21
🇲🇽 Vietnamese · Mexico
1414
-20
🇲🇽 Sicilians · Mexico
1382
-19
🇰🇬 Hindustanis · Kyrgyzstan
1374
-19
Player eAPM Actions Feudal Castle Imperial Opening
46 2,664 9:05 19:48 40:56 ⚔ Scout Rush
43 2,491 10:09 14:32 — ⛏ Fast Castle
38 2,192 9:46 13:58 30:46 ⛏ Fast Castle
35 2,006 9:23 21:23 39:03 ⚔ Archer Rush
33 1,926 9:48 15:11 32:44 ⛏ Fast Castle
33 1,888 8:31 18:52 34:23 ⚔ Scouts into Fish Boom
31 1,809 9:13 20:23 33:35 ⚔ Archer Rush
25 1,468 12:23 16:45 34:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,815 39,913 18,865 3,030 83,623 89,838
18,600 37,817 16,320 4,950 77,687 80,942
33,025 9,271 30,970 4,240 77,506 90,639
25,855 28,102 10,525 2,725 67,207 72,869
18,255 26,892 17,455 2,085 64,687 68,499
28,245 16,941 15,005 4,300 64,491 69,158
12,550 16,068 11,750 3,025 43,393 54,680
10,825 7,947 2,130 2,895 23,797 24,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.