AoeStats
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Nomad

509282011Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1482
+14
🇲🇽 Berbers · Mexico
1412
+17
🇮🇳 Persians · India
1408
+17
🇲🇽 Celts · Mexico
1378
+18
1481
-20
🇵🇪 Vietnamese · Peru
1479
-18
🇵🇪 Italians · Peru
1404
-15
🇨🇱 Portuguese · Chile
1335
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 307 — — —
54 299 — — —
34 187 — — — ⛏ Fish Boom
32 176 — — —
16 89 — — —
11 62 — — —
10 56 — — —
8 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 725 50 100 1,325 570
400 628 0 100 1,128 407
300 650 50 100 1,100 364
400 625 50 0 1,075 706
350 450 0 100 900 368
0 550 0 200 750 368
0 450 0 100 550 0
0 150 0 0 150 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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