AoeStats
← [GDL] HANNIBAL

Nomad

508924414Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 29m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malians · Netherlands
1420
+12
🇳🇱 Vietnamese · Netherlands
1410
+13
🇳🇱 Varangians · Netherlands
1403
+13
🇦🇷 Khmer · Argentina
1393
-14
🇲🇽 Varangians · Mexico
1372
-14
🇦🇷 Persians · Argentina
1253
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,453 14:28 19:21 — ⛏ Fish Boom FC
46 1,382 12:35 16:39 — ⛏ Fish Boom FC
44 1,317 13:37 17:25 — ⛏ Fish Boom FC
42 1,263 12:55 22:23 — ⛏ Fish Boom into Galleys into Fire Galleys FC
41 1,214 12:50 22:34 — ⛏ Fish Boom into Fire Galleys FC
27 815 13:51 17:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,825 7,476 2,330 920 16,551 16,949
5,350 6,465 2,625 850 15,290 15,760
7,200 4,948 2,035 850 15,033 16,879
7,000 4,210 1,285 925 13,420 14,149
4,000 6,789 1,730 300 12,819 12,625
4,750 4,970 1,505 300 11,525 11,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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