AoeStats
← [GDL] HANNIBAL

Arena

508915256Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 58m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1362
+10
🇲🇽 Hindustanis · Mexico
1073
+22
🇹🇷 Hindustanis · Türkiye
1223
-16
🇧🇷 Burgundians · Brazil
1211
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,817 10:49 15:15 43:36 ⛏ Fast Castle
41 2,398 10:22 14:50 37:14 ⛏ Fast Castle
29 1,678 11:48 17:27 35:21 ⛏ Fast Castle
17 1,018 9:03 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,720 23,980 13,940 4,380 67,020 68,194
25,080 16,325 11,300 2,410 55,115 60,132
14,670 10,555 11,870 1,800 38,895 45,225
9,600 9,256 1,355 1,925 22,136 23,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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