AoeStats
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Arena

508904168Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 38m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1339
+11
🇲🇽 Hindustanis · Mexico
1026
+23
🇮🇹 Celts · Italy
1222
-18
🇮🇹 Teutons · Italy
1188
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,905 10:18 14:13 — ⛏ Fast Castle
39 1,498 10:53 15:01 32:19 ⛏ Fast Castle
35 1,329 10:20 15:27 35:20 ⛏ Fast Castle
27 1,036 11:32 15:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,580 8,715 4,640 1,610 30,545 35,315
12,780 9,225 5,655 2,235 29,895 32,071
8,270 4,420 4,215 2,155 19,060 21,515
5,550 5,125 1,780 1,500 13,955 14,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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