AoeStats
← Schweindals | LordN00bius

Nomad

509957036Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 72m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
874
+11
🇩🇪 Varangians · Germany
838
+13
🇩🇪 Magyars · Germany
763
+15
🇩🇰 Spanish · Denmark
836
-16
🇩🇰 Britons · Denmark
736
-12
🇩🇰 Varangians · Denmark
715
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,374 16:57 21:12 46:35 ⛏ Fish Boom FC
27 1,960 15:49 24:47 41:01 ⛏ Fish Boom FC
26 1,923 19:00 26:32 58:36 ⛏ Fast Castle
24 1,749 17:27 25:22 45:28 ⛏ Fish Boom FC
21 1,507 13:36 19:35 47:12 ⛏ Fish Boom FC
14 1,015 15:11 25:03 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,360 25,265 21,185 4,500 83,310 93,685
20,360 18,855 13,320 1,600 54,135 64,211
22,110 17,875 9,805 4,300 54,090 60,911
20,110 10,780 5,765 3,850 40,505 61,172
14,710 14,451 7,395 3,700 40,256 46,886
14,050 14,820 4,620 3,100 36,590 43,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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