AoeStats
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Arena

509732269Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 38m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1266
+11
1244
+12
🇹🇷 Malians · Türkiye
1232
+13
🇦🇷 Spanish · Argentina
1213
+14
🇪🇸 Byzantines · Spain
1239
-16
🇪🇸 Varangians · Spain
1184
-13
🇪🇸 Bohemians · Spain
1178
-13
🇪🇸 Italians · Spain
1049
-8
Player eAPM Actions Feudal Castle Imperial Opening
63 2,427 10:44 14:37 29:12 ⚔ FC into Scouts
31 1,218 11:08 17:02 34:00 ⛏ Fast Castle
30 1,152 10:43 15:31 30:10 ⛏ Fast Castle
26 1,025 11:11 14:56 36:12 ⛏ Fast Castle
22 862 10:45 16:17 30:13 ⛏ Fast Castle
20 773 10:37 14:30 35:40 ⛏ Fast Castle
19 720 10:14 14:29 29:28 ⛏ Fast Castle
19 723 10:52 14:46 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,065 11,565 10,270 2,150 44,050 51,142
24,975 8,255 6,760 200 40,190 42,604
16,220 10,632 5,190 1,985 34,027 40,250
13,475 10,289 3,370 1,665 28,799 32,190
12,620 11,250 3,755 955 28,580 36,214
12,610 8,265 4,740 965 26,580 31,748
11,615 8,145 3,580 105 23,445 24,090
7,350 5,790 2,105 1,200 16,445 18,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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