AoeStats
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Arena

510793550Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 67m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1107
+15
🇩🇪 Saxons · Germany
1076
+18
🇩🇪 Goths · Germany
1062
+17
🇨🇴 Bulgarians · Colombia
1101
-17
🇲🇽 Saracens · Mexico
1095
-31
🇺🇸 Teutons · United States
1071
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,812 10:51 16:14 33:55 ⛏ Fast Castle
39 2,615 10:51 15:38 34:04 ⛏ Fast Castle
24 1,632 11:15 15:07 32:00 ⛏ Fast Castle
23 1,534 11:09 17:36 31:29 ⛏ Fast Castle
22 1,490 11:18 15:03 30:14 ⛏ Fast Castle
21 1,423 10:38 16:13 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,480 35,985 18,955 1,700 124,120 136,693
45,875 30,060 10,365 2,550 88,850 91,178
31,890 31,188 22,540 2,700 88,318 112,806
30,740 27,670 25,830 2,385 86,625 118,722
41,245 13,550 16,850 4,560 76,205 83,486
38,505 9,603 15,745 1,900 65,753 85,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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