AoeStats
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MegaRandom

509647443Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 39m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1100
+18
🇬🇧 Persians · United Kingdom
1091
+18
🇩🇪 Khmer · Germany
1138
-18
🇩🇪 Vietnamese · Germany
1138
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,719 10:04 18:44 30:40 ⚔ Scouts into Skirms into Archers
34 1,357 12:16 15:34 31:30 ⚔ Drush FC
32 1,289 12:50 20:21 29:41 ⚔ Archer Rush
29 1,172 11:17 23:35 —

Resources

Player Food Wood Gold Stone Spent Collected
21,905 27,265 13,350 3,000 65,520 68,837
20,460 17,705 6,960 2,250 47,375 52,790
16,785 15,597 10,960 1,600 44,942 51,548
10,440 12,195 8,215 1,075 31,925 34,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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