AoeStats
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Lombardia

509633566Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 45m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1070
+16
🇬🇧 Khitans · United Kingdom
1061
+16
🇬🇧 Japanese · United Kingdom
1075
-16
🇹🇼 Persians · Taiwan
1054
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,640 9:53 19:04 38:54 ⚔ Archer Rush
35 1,603 10:48 15:19 37:08 ⛏ Fast Castle
27 1,221 10:06 21:35 42:16 ⚔ M@A FC into Skirms
18 837 11:18 19:10 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,350 18,630 13,350 3,125 56,455 59,752
16,380 14,432 7,990 2,835 41,637 45,758
19,885 9,695 7,400 1,600 38,580 46,005
12,120 7,573 2,010 3,655 25,358 30,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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