AoeStats
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Pilgrims

510037329Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 36m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1368
+15
🇹🇼 Danes · Taiwan
1367
+15
🇻🇳 Magyars · Vietnam
1252
+19
🇮🇳 Spanish · India
1235
+20
🇵🇪 Wu · Peru
1367
-19
🇺🇸 Koreans · United States
1331
-17
🇨🇳 Franks · China
1328
-17
🇦🇷 Spanish · Argentina
1300
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,299 11:12 16:01 — ⛏ Fish Boom FC
28 1,005 12:57 19:09 — ⛏ Fish Boom FC
25 927 10:01 13:30 — ⛏ Fish Boom FC
24 860 11:00 17:25 — ⚔ Fish Boom into Towers FC
23 823 12:00 16:42 28:32 ⛏ Fish Boom FC
21 759 12:50 17:46 36:05 ⛏ Fish Boom FC
17 620 12:04 18:50 — ⛏ Fish Boom FC into Fire Galleys
16 593 11:38 15:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,425 9,687 7,920 950 30,982 32,452
11,330 11,461 4,080 1,500 28,371 33,107
8,555 10,240 4,920 595 24,310 27,469
7,525 11,063 1,790 3,225 23,603 26,358
9,280 7,683 3,100 1,080 21,143 24,586
3,875 6,431 1,820 750 12,876 13,301
4,175 3,742 625 1,325 9,867 10,136
3,335 3,637 595 325 7,892 8,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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