AoeStats
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Black Forest

510653390Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 24m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1281
+12
🇺🇸 Ethiopians · United States
1178
+16
🇺🇸 Burmese · United States
1143
+17
🇺🇸 Britons · United States
1058
+21
🇺🇸 Lithuanians · United States
1214
-18
🇺🇸 Danes · United States
1204
-18
🇺🇸 Danes · United States
1157
-16
🇨🇳 Chinese · China
1124
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 716 17:12 — —
30 711 12:36 21:07 — ⛏ Fast Castle
26 621 11:52 15:51 — ⛏ Fast Castle
24 586 14:13 — — ⚔ M@A into Scouts into Archers
20 485 11:59 17:15 — ⛏ Fast Castle
20 487 10:33 17:13 — ⛏ Fast Castle
13 323 13:33 18:44 — ⚔ FC into Archers
13 318 11:29 19:32 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,950 4,350 1,255 950 11,505 11,871
5,875 5,035 200 300 11,410 11,931
4,650 4,143 200 1,070 10,063 10,475
5,245 3,560 400 200 9,405 10,394
3,800 3,269 200 410 7,679 8,366
4,490 2,688 420 65 7,663 8,351
4,170 1,919 795 650 7,534 8,440
2,375 1,613 50 255 4,293 4,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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