AoeStats
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Arena

509804085Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 48m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1206
+18
🇺🇸 Franks · United States
1177
+19
🇺🇸 Hindustanis · United States
1158
+20
1154
+20
🇨🇳 Georgians · China
1307
-21
🇨🇳 Franks · China
1278
-21
🇨🇳 Malians · China
1223
-18
🇦🇷 Lithuanians · Argentina
1196
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,063 11:18 15:45 33:29 ⛏ Fast Castle
36 1,751 9:38 15:44 28:32 ⛏ Fast Castle
31 1,477 12:03 15:43 32:05 ⚔ FC into Scouts
30 1,459 10:53 14:43 27:42 ⛏ Fast Castle
30 1,471 10:15 16:01 29:46 ⛏ Fast Castle
28 1,361 10:58 14:45 40:08 ⛏ Fast Castle
25 1,194 10:34 15:57 30:15 ⛏ Fast Castle
24 1,158 11:04 15:09 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,485 23,310 20,945 2,360 81,100 85,969
38,850 19,785 17,205 1,630 77,470 84,121
32,105 15,910 22,370 5,680 76,065 80,011
20,275 22,835 17,070 2,350 62,530 68,727
27,340 12,485 14,100 3,610 57,535 62,822
24,090 14,675 15,265 2,250 56,280 63,255
20,055 14,140 6,030 3,500 43,725 53,456
18,410 11,270 4,540 1,500 35,720 40,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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