AoeStats
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Lombardia

508658304Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 50m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1170
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1044
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1029
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1024
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1057
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🇮🇹 Danes · Italy
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🇨🇳 Byzantines · China
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🇵🇹 Byzantines · Portugal
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Player eAPM Actions Feudal Castle Imperial Opening
41 2,087 13:07 17:45 35:56 ⚔ FC into Archers
40 2,038 11:14 15:19 29:10 ⛏ Fast Castle
35 1,769 10:00 14:04 29:31 ⛏ Fast Castle
32 1,625 10:01 16:14 32:51 ⛏ Fast Castle
24 1,208 10:47 19:14 35:41 ⛏ Fast Castle
21 1,075 11:40 21:58 31:36 ⛏ Fast Castle
19 948 9:38 19:15 31:35 ⚔ FC into Archers
16 804 11:13 15:57 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,440 16,700 21,205 1,420 73,765 81,556
33,890 10,835 16,330 850 61,905 69,022
21,240 19,519 12,145 3,460 56,364 65,831
24,920 14,662 15,095 1,345 56,022 69,234
18,295 19,991 7,780 1,590 47,656 56,015
21,890 8,115 9,940 1,500 41,445 47,922
16,075 13,965 6,185 3,835 40,060 43,774
18,675 8,845 6,075 3,330 36,925 39,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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