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Black Forest

509967172Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 63m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
695
+13
🇮🇹 Britons · Italy
680
+14
🇮🇹 Saxons · Italy
671
+14
🇦🇷 Vietnamese · Argentina
678
-16
🇬🇧 Koreans · United Kingdom
621
-13
🇬🇧 Turks · United Kingdom
599
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 1,083 12:49 27:38 44:52 ⛏ Fast Castle
16 1,016 13:52 19:23 39:33 ⛏ Fast Castle
16 1,016 13:53 27:58 41:44 ⚔ Archer Rush
15 927 15:53 20:02 40:10 ⛏ Fast Castle
15 933 13:01 24:12 35:45 ⛏ Fast Castle
8 529 14:56 29:13 41:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,370 27,306 24,570 3,420 84,666 105,165
30,240 19,006 30,820 2,580 82,646 92,312
24,605 30,890 22,900 3,500 81,895 85,447
12,930 22,218 17,730 4,000 56,878 87,577
18,025 22,145 9,555 2,980 52,705 55,575
16,060 14,960 9,470 2,900 43,390 61,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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