AoeStats
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Black Forest

511093781Analyzed
3v3 RM · 3h ago on Oct 3, 2026· 76m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Romans · Russia
879
+15
🇦🇹 Lithuanians · Austria
827
+18
🇺🇸 Varangians · United States
780
+20
🇹🇷 Romans · Türkiye
889
-19
🇬🇧 Franks · United Kingdom
860
-17
🇨🇱 Turks · Chile
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,952 20:17 29:09 45:38 ⚔ Scout Rush
20 1,506 15:07 19:37 37:45 ⛏ Fast Castle
18 1,361 12:55 19:44 35:39 ⛏ Fast Castle
15 1,118 14:36 20:45 42:36 ⛏ Fast Castle
14 1,102 12:40 24:05 37:17 ⛏ Fast Castle
13 983 14:59 20:03 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,555 46,945 35,280 3,510 132,290 155,710
52,815 30,084 41,125 6,135 130,159 138,208
40,205 29,975 27,475 3,875 101,530 119,653
44,115 26,330 22,645 3,735 96,825 112,116
39,280 27,483 20,605 3,440 90,808 126,048
24,785 8,038 15,465 1,010 49,298 55,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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