AoeStats
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Coastal Forest

510564191Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 35m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1275
+14
🇩🇪 Koreans · Germany
1224
+15
🇺🇸 Hindustanis · United States
1233
-15
🇪🇸 Danes · Spain
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,244 9:33 19:33 32:00 ⚔ Fish Boom into Scouts into Fire Galleys
35 1,251 9:22 21:14 — ⚔ Archer Rush
32 1,159 10:04 15:35 — ⛏ Fast Castle
17 616 9:48 14:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,270 9,926 5,640 2,160 34,996 38,003
8,525 9,540 4,905 2,150 25,120 28,515
8,140 6,225 3,945 130 18,440 19,189
3,380 2,125 520 650 6,675 6,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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