AoeStats
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Lombardia

508507790Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
66 3,426 7:56 19:30 35:44 ⚔ Scout Rush
36 1,872 9:30 14:42 30:52 ⛏ Fast Castle
35 1,807 11:01 27:43 44:13
32 1,637 11:15 15:32 37:05 ⛏ Fast Castle
30 1,539 8:58 19:53 34:14 ⚔ Scout Rush
30 1,558 10:57 14:45 34:58 ⛏ Fast Castle
24 1,258 11:36 14:36 32:54 ⛏ Fast Castle
23 1,189 12:39 18:08 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,995 34,745 25,880 4,965 90,585 101,030
26,770 22,328 17,575 1,985 68,658 75,233
30,545 15,091 15,695 4,735 66,066 83,945
18,460 25,004 17,180 2,350 62,994 63,855
30,850 14,980 13,605 2,150 61,585 68,810
16,930 20,347 6,295 4,995 48,567 59,481
18,215 12,185 12,560 2,155 45,115 62,261
13,925 15,659 3,675 685 33,944 39,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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