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Pilgrims

510077886Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 23m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,225 12:08 17:24 — ⛏ Fish Boom FC
49 1,151 11:27 17:27 — ⛏ Fish Boom into Galleys FC
38 889 10:25 16:46 — ⛏ Fish Boom FC into Galleys
26 615 11:51 15:47 — ⛏ Fish Boom FC
25 582 13:03 18:05 — ⛏ Fish Boom FC
20 464 10:56 15:03 — ⛏ Fish Boom FC
19 438 14:08 19:20 — ⛏ Fish Boom FC
1 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,410 10,020 2,780 200 17,410 17,925
7,600 6,009 250 700 14,559 14,112
5,310 6,256 490 1,055 13,111 16,402
4,050 6,706 1,520 200 12,476 13,812
3,400 5,431 1,665 225 10,721 10,737
4,270 2,540 890 1,610 9,310 9,497
3,255 3,989 820 425 8,489 7,891
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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