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Black Forest

509603629Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 53m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,598 25:37 29:28 45:00 ⚔ FC into Archers
29 1,558 11:49 15:50 30:38 ⛏ Fast Castle
27 1,436 12:31 16:38 31:28 ⛏ Fast Castle
26 1,372 11:53 16:17 31:07 ⛏ Fast Castle
23 1,233 11:59 16:34 31:27 ⛏ Fast Castle
23 1,242 11:58 16:49 32:22 ⚔ Archer Rush
20 1,080 11:08 16:04 43:47 ⛏ Fast Castle
17 889 25:26 38:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,010 30,987 21,265 3,695 96,957 108,358
30,040 24,861 14,485 5,390 74,776 87,148
36,085 16,845 13,050 1,700 67,680 80,926
14,100 25,725 22,335 3,050 65,210 92,552
20,125 15,283 11,290 950 47,648 50,546
15,455 17,093 10,180 3,580 46,308 49,601
15,400 17,930 9,480 2,370 45,180 53,273
6,175 3,475 200 300 10,150 10,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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