AoeStats
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Arena

509711884Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1126
+15
🇮🇳 Bohemians · India
1097
+16
🇬🇷 Cumans · Greece
1093
+17
🇬🇷 Goths · Greece
1088
+17
🇦🇷 Burgundians · Argentina
1199
-20
🇦🇷 Byzantines · Argentina
1101
-16
🇦🇷 Bohemians · Argentina
1068
-15
🇦🇷 Persians · Argentina
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,726 11:28 15:51 32:46 ⛏ Fast Castle
29 1,211 11:05 14:45 29:26 ⛏ Fast Castle
28 1,147 10:42 24:28 38:42
27 1,118 11:45 15:51 — ⛏ Fast Castle
26 1,068 10:38 14:33 — ⛏ Fast Castle
20 812 10:26 14:40 28:47 ⛏ Fast Castle
20 843 10:22 14:51 28:24 ⛏ Fast Castle
16 652 12:19 25:17 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,725 17,115 11,110 2,450 50,400 52,130
24,320 13,688 11,070 1,250 50,328 58,152
15,435 17,420 6,035 1,725 40,615 52,325
20,405 11,720 6,105 1,800 40,030 44,293
18,005 10,010 6,985 1,530 36,530 54,930
13,705 11,385 10,080 810 35,980 45,082
12,025 11,015 4,955 850 28,845 35,093
4,350 3,798 375 410 8,933 9,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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