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Fortress

508479734Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 57m 26s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
1119
+11
🇪🇸 Spanish · Spain
1049
+18
🇪🇸 Hindustanis · Spain
934
+17
🇺🇸 Varangians · United States
1002
-14
🇬🇧 Wu · United Kingdom
993
-14
🇬🇧 Persians · United Kingdom
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,574 9:34 15:29 38:12 ⛏ Fast Castle
25 1,426 6:48 11:21 27:14 ⛏ Fast Castle
25 1,443 6:29 13:06 30:14 ⛏ Fast Castle
18 1,038 8:28 12:07 35:42 ⛏ Fast Castle
16 943 8:53 13:48 27:05 ⛏ Fast Castle
12 696 8:13 12:53 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,670 22,654 27,660 2,790 95,774 97,305
50,050 15,085 21,425 1,750 88,310 98,259
29,975 30,370 10,765 1,110 72,220 84,482
20,360 27,840 18,030 2,000 68,230 70,958
18,565 14,125 7,460 2,115 42,265 49,275
14,240 10,855 6,515 1,235 32,845 42,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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