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Pilgrims

508474636Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 29m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malay · Poland
1008
+14
🇬🇧 Wu · United Kingdom
978
+15
🇲🇽 Varangians · Mexico
948
+17
🇳🇴 Varangians · Norway
972
-16
🇳🇴 Spanish · Norway
963
-15
🇳🇴 Chinese · Norway
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 986 11:43 16:55 — ⛏ Fish Boom FC
29 875 13:31 19:23 — ⛏ Fish Boom FC
27 809 10:17 23:51 — ⛏ Fish Boom FC
21 620 11:55 16:36 — ⛏ Fish Boom FC
14 428 14:11 20:00 — ⛏ Fast Castle
10 297 12:57 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,070 7,950 4,730 950 24,700 25,623
4,940 7,048 1,625 300 13,913 13,670
4,550 5,528 2,700 880 13,658 14,600
4,550 5,165 2,500 755 12,970 13,052
5,200 5,770 895 955 12,820 13,634
2,225 3,961 50 100 6,336 8,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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