AoeStats
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Yucatan

510418550Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 74m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
791
+15
🇪🇸 Danes · Spain
790
+15
🇹🇷 Poles · Türkiye
783
+15
🇪🇸 Huns · Spain
862
-18
🇪🇸 Tatars · Spain
831
-18
🇪🇸 Spanish · Spain
614
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 3,078 11:35 20:55 40:14 ⛏ Fast Castle
39 2,922 11:22 18:29 35:40 ⛏ Fast Castle
39 2,931 13:33 18:53 29:41 ⛏ Fast Castle
33 2,450 11:37 21:28 35:15
25 1,838 12:16 21:07 35:58 ⚔ FC into Scouts
17 1,283 13:53 26:45 44:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,135 30,638 26,530 4,750 114,053 116,528
54,950 23,582 13,120 6,110 97,762 137,048
36,390 18,325 16,575 7,000 78,290 85,096
29,050 14,910 18,415 2,075 64,450 66,133
19,385 16,628 19,680 2,900 58,593 60,621
18,380 9,070 9,715 3,075 40,240 52,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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