AoeStats
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Arabia

510413338Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
833
+14
🇩🇪 Lithuanians · Germany
776
+16
🇦🇷 Franks · Argentina
773
+16
🇦🇷 Muisca · Argentina
765
+17
🇪🇸 Huns · Spain
881
-19
🇪🇸 Vietnamese · Spain
850
-19
🇪🇸 Varangians · Spain
770
-15
🇪🇸 Spanish · Spain
624
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,870 11:06 22:03 34:36 ⚔ FC into Skirms
26 1,222 9:55 17:40 —
24 1,107 10:41 23:54 36:08 ⚔ Archer Rush
23 1,074 9:47 17:48 35:54 ⛏ Fast Castle
16 725 10:02 19:03 34:46 ⛏ Fast Castle
14 655 11:48 17:12 37:27 ⛏ Fast Castle
13 583 12:39 18:03 44:49 ⛏ Fast Castle
9 413 11:05 27:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,760 8,650 13,645 1,445 46,500 58,532
21,150 13,850 9,305 1,080 45,385 61,716
12,755 12,421 10,365 1,550 37,091 44,427
14,100 11,893 5,125 1,500 32,618 33,164
15,570 5,895 5,720 1,400 28,585 30,290
12,155 7,985 6,100 2,085 28,325 34,531
11,405 10,421 4,030 1,700 27,556 28,458
5,140 5,930 1,115 1,400 13,585 17,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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