AoeStats
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Black Forest

509972052Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Aztecs · Costa Rica
861
+13
🇱🇺 Burgundians · Luxembourg
847
+14
🇹🇷 Portuguese · Türkiye
841
+14
🇺🇸 Teutons · United States
817
+15
🇬🇧 Danes · United Kingdom
1035
-23
🇬🇧 Bengalis · United Kingdom
723
-11
🇬🇧 Bohemians · United Kingdom
710
-11
🇬🇧 Khmer · United Kingdom
708
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,668 13:15 19:13 35:57 ⛏ Fast Castle
28 1,444 15:03 25:00 39:56 ⛏ Fast Castle
24 1,213 13:51 19:29 33:33 ⛏ Fast Castle
18 936 11:28 19:13 33:55 ⛏ Fast Castle
18 933 14:19 19:29 33:22 ⛏ Fast Castle
10 526 14:26 28:14 40:45 ⛏ Fast Castle
9 487 13:17 23:58 38:27 ⛏ Fast Castle
7 383 15:30 19:45 24:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,045 20,115 14,095 2,900 66,155 73,266
25,335 18,158 12,505 2,150 58,148 70,899
23,520 13,893 13,745 2,490 53,648 70,203
21,810 14,845 15,015 1,650 53,320 83,504
18,930 18,162 12,620 1,915 51,627 74,701
8,650 9,980 6,775 2,700 28,105 32,915
10,980 6,882 4,205 1,685 23,752 31,935
10,500 8,075 3,745 750 23,070 34,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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