AoeStats
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Arena

509455483Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 40m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1125
+14
🇨🇳 Burgundians · China
1124
+14
🇲🇽 Italians · Mexico
1076
-14
🇲🇽 Danes · Mexico
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,656 10:23 14:42 31:04 ⛏ Fast Castle
42 1,707 9:16 15:02 29:13 ⛏ Fast Castle
35 1,408 10:08 15:58 — ⛏ Fast Castle
31 1,245 9:16 14:49 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,865 14,965 7,705 850 45,385 52,490
9,675 10,810 4,075 1,800 26,360 26,856
9,875 8,525 3,775 2,385 24,560 27,003
8,270 7,025 6,070 1,500 22,865 25,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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