AoeStats
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Arena

509174908Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 35m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1125
+15
🇨🇴 Bohemians · Colombia
1042
+19
🇲🇽 Danes · Mexico
1104
-17
🇲🇽 Italians · Mexico
1104
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,425 10:22 14:33 28:17 ⛏ Fast Castle
29 1,015 10:40 15:03 30:21 ⛏ Fast Castle
26 907 9:31 16:47 — ⛏ Fast Castle
23 824 12:17 17:30 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,850 19,415 10,155 1,505 43,925 48,871
9,550 10,070 3,230 1,625 24,475 25,557
7,900 7,205 4,940 850 20,895 21,961
5,205 4,795 1,055 1,150 12,205 16,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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