AoeStats
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MegaRandom

510172237Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 72m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
686
+14
🇪🇸 Bohemians · Spain
670
+15
🇩🇪 Malians · Germany
656
-15
🇺🇸 Persians · United States
639
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,584 11:18 29:39 53:53 ⚔ Archer Rush
21 1,512 11:10 24:45 64:14 ⚔ Scout Rush
12 900 11:23 30:15 49:42 ⚔ Scout Rush
12 884 12:23 31:05 36:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,695 19,202 12,755 2,580 57,232 75,594
23,775 17,470 7,015 2,910 51,170 67,432
15,395 15,578 10,955 1,500 43,428 54,551
16,385 9,273 8,915 2,460 37,033 48,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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