AoeStats
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Lombardia

509944609Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 46m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
716
+14
🇩🇪 Vietnamese · Germany
695
+16
🇪🇸 Mongols · Spain
692
-15
🇪🇸 Magyars · Spain
673
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,080 10:11 24:10 — ⚔ Scout Rush
21 988 11:33 24:35 43:25
16 727 11:51 24:31 40:41 ⚔ Scouts into Archers
13 607 13:00 18:48 40:36 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,260 14,070 7,975 1,795 39,100 45,250
15,405 8,191 9,600 1,500 34,696 38,078
9,665 9,173 2,220 2,150 23,208 35,945
10,560 7,750 4,290 370 22,970 25,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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