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Arena

508981112Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 79m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
990
+9
🇫🇷 Burgundians · France
945
+10
🇺🇸 Danes · United States
916
+11
🇲🇽 Japanese · Mexico
811
+15
🇦🇷 Muisca · Argentina
868
-14
🇹🇷 Mongols · Türkiye
805
-11
🇺🇸 Italians · United States
782
-10
🇨🇳 Vietnamese · China
770
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 3,057 11:27 15:35 33:47 ⛏ Fast Castle
33 2,576 10:34 14:18 33:57 ⛏ Fast Castle
32 2,500 11:41 23:24 33:34 ⚔ Champis into Towers
23 1,813 10:24 16:00 35:15 ⛏ Fast Castle
15 1,193 12:59 18:31 26:17 ⛏ Fast Castle
14 1,141 11:45 19:47 33:05 ⛏ Fast Castle
14 1,072 12:01 19:08 32:16 ⛏ Fast Castle
9 723 16:42 41:26 — ⚔ Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,670 38,595 24,965 4,450 109,680 148,993
29,030 45,325 24,825 7,385 106,565 111,615
42,650 46,170 11,600 3,440 103,860 138,371
39,685 35,345 17,880 4,910 97,820 124,691
41,870 21,765 26,480 2,800 92,915 129,358
26,780 25,115 13,910 3,740 69,545 71,470
14,870 13,810 19,120 3,450 51,250 68,539
10,755 7,365 2,595 395 21,110 24,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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