AoeStats
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Arena

508542609Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
992
+14
🇵🇪 Danes · Peru
892
+18
🇺🇸 Lithuanians · United States
889
+18
🇬🇧 Celts · United Kingdom
854
+21
🇫🇷 Burgundians · France
978
-19
🇺🇸 Mongols · United States
961
-18
🇹🇭 Japanese · Thailand
928
-17
🇹🇭 Teutons · Thailand
915
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 3,160 9:58 15:59 30:08 ⛏ Fast Castle
39 1,978 10:56 16:56 30:05 ⛏ Fast Castle
27 1,369 11:49 16:38 33:46 ⛏ Fast Castle
25 1,276 9:50 16:05 31:51 ⛏ Fast Castle
23 1,200 13:18 18:00 23:23 ◆ FC into Fast Imp
23 1,171 14:30 26:29 33:03 ⛏ Fast Castle
19 976 13:22 18:39 22:54 ◆ FC into Fast Imp
17 856 12:57 19:54 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,365 14,280 13,725 5,565 62,935 71,088
20,860 14,840 13,000 2,655 51,355 54,928
23,740 14,666 7,720 2,375 48,501 55,647
21,680 11,155 10,485 2,380 45,700 49,686
13,595 20,530 4,045 4,950 43,120 49,796
15,035 12,055 11,270 950 39,310 41,838
9,940 9,780 7,605 4,000 31,325 40,541
11,235 8,345 8,425 100 28,105 28,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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