AoeStats
← sir8Lampard

Black Forest

510379522Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 52m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
740
+13
🇧🇷 Byzantines · Brazil
613
+18
🇪🇸 Turks · Spain
576
+20
🇹🇷 Mongols · Türkiye
717
-19
🇧🇪 Celts · Belgium
688
-18
🇪🇸 Teutons · Spain
596
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,300 16:09 20:30 50:26 ⛏ Fast Castle
15 760 17:15 31:08 42:33
13 686 10:54 18:06 34:39 ⛏ Fast Castle
13 677 18:22 36:04 51:32 ⛏ Fast Castle
10 504 20:25 — —
9 473 18:55 34:32 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,400 14,191 11,800 3,575 49,966 52,314
13,960 9,620 7,070 750 31,400 33,985
12,845 5,790 5,535 1,720 25,890 30,074
9,910 6,427 4,195 1,970 22,502 22,879
6,605 5,679 2,805 750 15,839 19,834
5,310 1,261 0 325 6,896 8,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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