AoeStats
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Arena

509333904Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 58m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Celts · Belgium
657
+10
🇩🇪 Saxons · Germany
627
+12
🇮🇳 Koreans · India
568
+12
🇺🇸 Armenians · United States
529
-12
🇬🇧 Magyars · United Kingdom
512
-11
🇧🇪 Franks · Belgium
490
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,788 10:13 23:01 — ⛏ Fast Castle
23 1,361 11:00 17:17 48:58 ⛏ Fast Castle
22 1,283 12:28 23:22 46:14 ⛏ Fast Castle
18 1,034 9:52 20:29 35:59 ⛏ Fast Castle
17 1,002 12:14 24:39 42:07 ⚔ Skirmisher Rush
13 772 11:17 25:44 50:33

Resources

Player Food Wood Gold Stone Spent Collected
27,805 19,893 13,225 4,110 65,033 71,034
19,210 17,815 16,915 2,605 56,545 66,362
15,195 11,575 9,280 1,600 37,650 44,654
7,360 18,860 8,715 960 35,895 39,596
12,535 11,975 6,360 2,525 33,395 46,710
11,130 6,695 5,575 1,525 24,925 26,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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