AoeStats
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Yucatan

510801803Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 66m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
1071
+14
🇹🇷 Vikings · Türkiye
1038
+16
🇹🇷 Ethiopians · Türkiye
846
+24
🇱🇺 Britons · Luxembourg
1055
-19
🇺🇸 Saxons · United States
1032
-18
🇪🇨 Mongols · Ecuador
999
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,095 10:45 14:55 38:31 ⛏ Fast Castle
28 1,849 11:14 19:03 33:06 ⛏ Fast Castle
23 1,506 11:05 15:13 32:23 ⛏ Fast Castle
21 1,419 11:04 16:28 33:18 ⛏ Fast Castle
20 1,320 11:14 15:06 30:16 ⛏ Fast Castle
12 812 9:51 17:26 53:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,010 18,475 18,240 4,150 83,875 106,396
31,620 24,825 19,185 3,800 79,430 104,576
21,415 24,220 16,280 1,590 63,505 64,320
18,730 16,242 16,310 2,800 54,082 66,030
20,110 13,431 6,760 2,510 42,811 43,551
14,645 14,910 3,600 1,765 34,920 39,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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