AoeStats
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MegaRandom

509292546Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 47m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tupi · Colombia
1318
+13
🇨🇴 Mapuche · Colombia
1285
+14
🇯🇵 Saxons · Japan
1275
-14
🇨🇳 Mongols · China
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,405 13:05 29:48 43:55 ⚔ Skirms into Archers
49 2,363 11:32 22:57 38:39 ⚔ FC into Champis
47 2,236 13:35 20:44 42:34 ⚔ M@A into Archers
37 1,765 10:21 25:53 41:12 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,945 9,754 9,070 1,500 45,269 46,653
18,185 12,487 7,660 2,745 41,077 49,049
13,250 14,376 8,885 3,450 39,961 47,092
14,765 10,366 8,690 1,600 35,421 43,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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